Exports
Exports of gx_notify Resource
To create a dialog with an NPC
exports['gx_dialog']:createDialog({
id = "jefe_banda_01",
title = "BOSS",
npc = "g_m_m_armboss_01",
coords = vector4(-518.5282, 2002.6160, 205.3863, 182.1195),
npcText = "What do you want? I don't have time for you.",
animationProp = {
animation = { dict = "anim@amb@nightclub@peds@", clip = "rcmme_amanda1_stand_loop_cop" },
},
options = {
{
meJob = "police",
text = "Do you know anything about any recent incident?",
npcText = "I didn't realize you were a cop, sorry.",
options = {
{
text = "What did you see?",
npcText = "I saw a group of suspicious people running.",
options = {
{
text = "Thanks for the information",
action = "close",
onAction = function()
print("u can function custom here!")
end,
}
}
}
}
},
{
text = "Just looking around",
action = "close"
},
{
text = "Do you have anything interesting?",
npcText = "Yes, I have some illegal stuff.",
sell = {
{ label = "Illegal Pistol - $15000", item = "weapon_pistol", amount = 1, price = 15000 },
{ label = "Ammunition - $500", item = "ammo-9", amount = 50, price = 500 }
}
},
{
text = "Do you buy anything?",
npcText = "Depends on what you have... only hot stuff.",
offer = {
{
label = "Pistol .50 - $8000 (black money)",
item = "weapon_pistol50",
amount = 1,
reward = { type = "black_money", amount = 8000 }
},
{
label = "Stolen Rolex - $2500 (black money)",
item = "rolex",
amount = 1,
reward = { type = "black_money", amount = 2500 }
}
}
}
}
})
To remove the NPC that was previously loaded.
exports['gx_dialog']:removeDialog('jefe_banda_01')Last updated